Post by Cass on May 28, 2012 5:48:38 GMT -5
CHARACTER RULES
GENERAL RULES
- You must follow the character layout, it is there for a reason, you may add more, and change it as long as it has the minimum requirements.
- NO CHARACTER IS PERFECT. Make sure you add flaws. Scars do not count as flaws unless they are particulalry gruesome.
- Keep your character realistic, they are people.
- Try to go into as much depth as you can about you character expand on the little things, eg. Bob has brown hair, try -- Bob's hair was curly, it was a light brown shade, almost like the colour of a dying leaf. It had beautiful streaks of gold that gave him a warm look.
- Have fun while writing you character!
[/blockquote]BZRK RULES
- Your character can only have ONE biot to begin with, you may buy more from the shop.
- Your character can not be like any character from the books. ie. No Vincent's, Keat's, Plath's, Opehlia's, Wilke's, Ninjinsky's etc.
- Your character is not perfect. Make sure that they don't just amazingly know how to use and control their biot.
AFGC RULES
- One character may only begin with THREE nanobots, more can be purchased from the shop.
- Your character, unless they are old cannot just magically know how to control these five nanobots as individuals.
- Develop your character and allow them to learn how to use five nanobots individually.
HUMAN RULES
- If your human knows about the war down in the meat, they must have a very good reason for doing so, this reason must be clarafied in the bio.
- If your human is a sibling of a tiwtcher or BZRK member they can't know, Noah was a special case.